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Gameplay Flowchart
Interactive Gameplay Flowchart
This is a gameplay flowchart created for a scene from Brisingr by Christopher Paolini. This scene was chosen as it would allow me to let the player explore the area, as this is supported by the events within the text. Furthermore, this exploration would allow the player to find hidden items that could tell them more information about the Ra’zac through embedded narrative (these are interesting creatures in the Inheritance Cycle universe).
Pages of Brisingr used
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